Walkthrough Jungle ( Custom level by Gaspi )

Hit the green toggle switch, wait until the coconut lowers the pyramids and get the shovel. Open and close the three holes to get rid of the coconuts and walk back to the platform with the gauntletz grunt. The gauntletz grunt smashes all the rocks except the one (timebombed) near the palm-tree. Now the gauntletz grunt walks down the platform, crosses the bridge over the lava and proceeds towards the area with the three rocks. Smash the lower ones, revealing a green hold switch and wait near the upper one. Now the shovel grunt triggers the red warp and walks toward the just revealed green hold switch and waits there. Back to the gauntletz grunt who has entered the red warp. After hitting the secret ? switch open the left of the two holes and you'll find a coin. Both gruntz now proceed to the first checkpoint.

The shovel grunt waits opposite the blue hold switch while the gauntletz grunt smashes the lower of the three bricks. He steps on the green hold switch so the shovel grunt can step on the blue hold switch. Walk over the bridge and smash the timebombed rocks until you've access to the stairs. Now wait on the green hold switch (beware of bird poop). The shovel grunt can now cross the lava followed by your other grunt. Smash the rock in the corner for another coin. The shovel grunt closes some holes so the gauntletz grunt can smash the rocks near the arrow maze. One by one your gruntz enter the maze. When arriving at the green toggle switch first step back and then step on an arrow at the left. From the next green toggle switch simply step out of the maze. The shovel grunt closes some holes so the gauntletz grunt can smash the rock and get to the next warp letter "A".

The gauntletz grunt smashes the upper brick and waits near the red hold switch, place the shovel grunt at this switch. Now smash the timebombed center rock and all enemies will be killed. Step on the last red hold switch, the shovel grunt steps of the switch and both gruntz go downstairs. The shovel grunt walks to the upper left-hand corner, closes a hole and waits on the green toggle switch. The gauntletz grunt steps on the other green hold switch. The coconut below is released and just before it hits the black pyramid the gauntletz grunt steps on the timer switch. The coconut hits the black one switch giving access to the next area. Proceed  to the this area where the shovel grunt closes a hole and both gruntz hit the checkpoint.

The shovel grunt walks towards the island, picks up the megaphone and gets a goober straw from the resourcez. Suck up the four puddlez and put the grunt on the creation pad. Number the green hold switches 1 to 4 from left to right. Put the barehanded grunt on number 2. The gauntletz grunt enters the pyramid maze and walks towards the black pyramid. The straw grunt hits the timer switch, the gauntletz grunt steps on the black pyramid and the barehanded grunt steps on switch number 3. To gain time when moving from one grunt to another: put the straw grunt in the lower right-hand corner of the island, when the gauntletz grunt waits in front of a black pyramid select the straw grunt and click on the timer switch. Repeat the same and move the barehanded grunt to switch number 1 and finally to switch number 4. When the gauntletz grunt leaves the maze he smashes the timebombed rocks around the black one switch.

Hit this switch, get the megaphone and give the spy glass to the barehanded grunt. The other two gruntz now join the gauntletz grunt. Work your way through the brick maze. Use the first two power ups to quickly break the bricks, use the last one to kill the enemy gauntletz grunt. Suck up the four puddlez and put the gruntz on the three blue switches. The fresh backed grunt walks over the black one switch and all gruntz proceed to the checkpoint.

Two gruntz pass the pyramid maze and are put on the blue switches. (Beware of bird poop on the lower switch). The gauntletz grunt and the last grunt can now pass the blue pyramids. Smash the rock and find a coin again. Now one by one enter the green warp into the warp maze. Hit the checkpoint and the bootz grunt picks up the megaphone. Give the sponge gun to the straw grunt. Shoot the enemy grunt on all four black one switches. You can also kill the enemy sword grunt from here. When all black pyramids are down the sponge grunt steps on the blue hold switch and the bootz grunt hits the black one switch on the island to the south. Now the bootz grunt hits the blue toggle switch in the lava. A bridge appears and all gruntz walk towards the arrow maze.

Number the north pointing arrows at the entrance 1 to 4 from left to right. The spy grunt steps on number 1, the gauntletz grunt on number 2, the sponge grunt on number 3 and the bootz grunt on number 4. When the latter stops, step on the arrow pointing left. All hit the checkpoint. Lure the barehanded enemy grunt and both the bootz grunt and the gauntletz grunt attack him. Now together they kill the hidden enemy gauntletz grunt The bootz grunt hits the timer switch and the gauntletz gruntz enters the area with the rock over the right black pyramid. Smash the rock and you'll find warp letter "R".

The bootz grunt hits the timer switch again so the gauntletz grunt can walk back again. The sponge grunt and the spy grunt hit the blue switches, the gauntletz grunt goes upstairs again, gets the kart and hits the orange switch. Walk north hit the timer switch and pass the pyramid maze. If you didn't already kill the enemy sword grunt give him the kart. Smash the second rock from the top and hit the green toggle switch. Leave the other timebombed rocks. Step on the center arrow and smash the giant rock. Hit both the blue and green switches, step on the left pointing arrows and cross the bridge over the lava.

Hit the orange switch and all gruntz proceed to the next area. The bootz grunt picks up the bomb and waits near the green toggle switch at the stairs. The sponge grunt waits near the red hold switch. The gauntletz grunt zigzags over the safe path in the spiky area towards the black pyramid maze and hits the green toggle switch. The spy grunt waits on the green hold switch. Now the bomb grunt hits the green toggle switch. The coconut in the area below rolls over the timer switch. The gauntletz grunt enters the black pyramid maze. Carefully look for the two safe places. Place the bomb grunt near the sponge grunt. The gauntletz grunt hits the next green toggle switch and proceeds to the blue switch. Meanwhile put the bomb grunt onto the other blue switch and the sponge grunt on the red hold switch. Look at the coconut, just before it hits the black pyramid the spy grunt hits the timer switch. The bomb gruntz blows up the bricks near the stairs. All gruntz go downstairs.

The sponge grunt shoots the first two enemy sponge gruntz into the lava. The other two gruntz hit the blue hold switches opposite the lava. The sponge grunt walks on the bridge and shoots the other three gruntz in the lava as well. Finally he hits the green toggle switch and walks back towards the next checkpoint. The other gruntz also hit the checkpoint. The gauntletz grunt smashes the giant rock and finds another coin. The sponge grunt picks up the shovel and the other two gruntz also proceed to this area. There are four orange switches, two are hidden behind the palm-trees. First hit the left orange switch. The gauntletz gruntz hits the timer switch and enters the black pyramid maze. A safe spot is briefly shown, wait there and as soon as the pyramids go down again walk out of the maze. Hit both black one switches and walk back to the four palm-trees. Hit the right orange switch. The shovel grunt opens all holes showing nine green toggle switches. These switches control the two-way arrows in the maze. The spy grunt walks to the other side of the switches and operates them. The gauntletz grunt stays in the area with the four palm-trees and operates the orange switches. Hit the bottom orange switch and the shovel grunt enters the arrow maze. The spy grunt hits the black one switch. The gauntletz grunt hits the right orange switch and together with the shovel grunt joins the spy grunt again.

To the north of the area with the nine green toggle switches two fellow gruntz are hidden behind the palm-trees. One ofthem hits the blue toggle switch. The other gruntz now enter the bridge and proceed towards the three blue switches. Release the two gruntz. One grunt picks up the warpstone and waits in front of the pyramids near the fortress. Now put your other gruntz on the four blue switches divided over the pool. Before giving the warpstone piece to the king you must pick up the last warp letter "P" hidden behind the palm-tree. Now you can carry the warpstone piece to the king.