without links and pictures
All about the people who contributed to this Custom Level, either
by examples, or actively; the people (giantz) upon whose shoulderz
I stood while making this level.
Cheaterz’: Something belonging to someone who doesn’t
(alwayz) play by the rulez.
How to cheat: Hit the “Enter” key, and a text requestor
will come up.
Type in the desired cheat code, as “mpbrassknucklez” and
The cursor will change to the Tool/Toy selected; left click on the
Grunt you want to have it, and you have just successfully cheated!
Now the bad newz: you can no longer SAVE your game, until you completely
exit the game, and re-load it.
Delite: If the above appliez to you, what you will find while you
are solving this puzzle.
You begin the game with a Bare-handed Grunt. Toolz, Coinz and Toyz
will be found under Rockz, and in Holez. But some Toolz, Toyz and
Spellz are required that the puzzle creator did not provide for you!
How do you acquire them, you ask? Cheat!!! Holez with dirt in them
frequently turn into ordinary Tilez when you dig them up. If not,
you may find some sort of “goodie” in it. If it lookz
like a Hole with dirt dumped into it … dig it up again! There
may be something worth your time in it. In the descriptionz of the
Gruntz below, you will see a number in parentheses next to the Tool
description. That number is the creation sequence of your Gruntz,
as the puzzle creator designed the puzzle to be solved. You may find
another order of Gruntz to receive Toolz, so don’t treat this
as “etched in stone”.
You will need to find the Warpstone, collecting Coinz along the way.
Your Grunt(z) will need the correct Tool/Toy(z) for each area of the
puzzle, to help you find other Toolz, Toyz, Letterz and (of course)
• Bare-handed (1) Grunt: What can you find lying around loose?
Pick it up! Is there anywhere you can go? Stuck already, huh? Time
to cheat. That Checkpoint ahead of you requirez a Boomerang to lower
the Pyramidz, but there is nothing in your hand, and nothing in the
Toolchest. Break out your list of Cheat Codez. Don’t have one?
Hey, Rube! Time to withdraw from the game and go visit “Paul’s
Gruntz Page” (www.gruntzgoo.tmfweb.nl) and click on the “Cheat”
button. Hey, I’m providing the puzzle … it’s up
to you to provide the solution(z)! The rest of this walkthrough will
assume that you are able to acquire the necessary Toolz/Toyz required
that the puzzle does not supply, and only tellz you what order the
creator had in mind when placing the obstaclez you find.
• Boomerang (1) Grunt: Use it to do what it does best, which
is to hit something, and return to you. Remember that you have to
be in the same place from which you threw it, in order to catch it!
So throw it from someplace safe. Like, from the side of the berm where
you started the game. Aim at the further enemy Sword Grunt, and throw!
(Four timez, to turn them both into Goo.) Now walk to pick up the
Coin closest to the enemy Club Gruntz in the next section. Throw at
the further Club Grunt from that spot. How many timez? Right! It doesn’t
matter what Tool a Grunt is carrying, it takez four hitz with a Boomerang
to turn a healthy Grunt into Goo. Now pick up the other Coin. See
that Orange Goo Puddle near where you started … right next to
that handy Grunt Creation Point? That could be one of your buddies,
if you know how to bring him back to life ;^). There is a down side
to that, however, as the two enemy Sword Gruntz, and the closer enemy
Club Grunt will also be resurrected … bare-handed (thank the
puzzle game designerz!), and with minimal health. Move your buddy
to a safe place, and whack the two (formerly) Sword Gruntz once, and
then the (former) Club Grunt once. Back into Goo! Goo? Yes, Goo. Lotz
of Goo puddlez to be found, both onez you manage to create, and a
few generously provided by GooRoo ;^). Your buddy (you know, the bare-handed
one?) will have to do some cheating of his own, to acquire a GooberStraw.
He should be able to suck up enough Goo to bake one full Grunt, with
a bit of material left over. That new Bare-handed Grunt will cheat
to acquire a pair of Gauntletz. That will allow you to get to the
next section, and whack the nearer two enemy SpongeGunz Gruntz. Then
you can exchange your Boomerang first for a Shovel, and later for
either a “Butter Knife” or some Rockz.
• Gauntletz (2) Grunt: Step on the Checkpoint! Believe it or
not, that’s all that Tool is good for! You will exchange your
Gauntlez for a GooberStraw.
• GooberStraw (2) Grunt: Suck up every puddle of Goo you can
find, of course! There is no reason for you to ever give up your Tool
for another, so let the other Gruntz baked from the Goo you suck up
have the neat new Toolz! Hint: a Shovel was put in plain sight for
you (the solver, not the Grunt!) to acquire. That space will be rather
important to you, when certain requirementz are met. So leave those
two Goo puddlez for last, among all those you can reach before the
Red/Green Pyramidz maze.
• Shovel (3) Grunt: Dig up the Hole you can reach safely, and
fill in the other two Holez. Then stand for a little while on the
Purple Switch. (You’ll see why, a little later.)
Sword (4) Grunt: Step on the Checkpoint! “Whoa! I don’t
remember seeing that before!” Sure hope my buddy is in position
to take advantage of that. Find your way through the Arrowz maze to
the Purple Switch. Take a stab at the remaining enemy SpongeGunz Grunt,
get the Coin when he counterattackz, and stab him once more. More
Goo for the baker’z ovenz! Avoid the Keg of Zap Cola (you don’t
need it). And get the other Coin, then stand next to the Red Goo Puddle
until your buddy arrivez to suck up the Goo. Your buddy may need the
Zap Cola (but shouldn’t), and he needz to get back out of the
Arrowz maze … you don’t. When he leavez, your place is
on that Purple Switch.
• GooberStraw (2) Grunt: When the Sword Checkpoint has been
satisfied, and Sword has dispatched the last enemy Grunt within the
maze, you need to go in and suck up the Goo you find there. Out of
all those Yellow Toggle Switchez (YTS) in there, you only want to
step on the onez you can reach diagonally from where the enemy Gruntz
were standing. If you number the YTSs from North to South along the
West wall, that’s two and four, don’t step on one, three
or five, or the two YTSs between the enemy Gruntz. After you have
stepped on those two YTSs, and sucked up all the Goo in the area,
step onto the Arrow pointing to the right that is at the Northwest
corner of the Arrowz maze. That will take you directly out of the
maze. Now Sword can stand on the Purple Switch.
• Rockz (5) Grunt: Step on the Checkpoint Switch! Move far enough
to the South to allow your Shovel Grunt buddy to reach the filled-in
Hole that the Rock is Rolling over. Kerplunk! No Rock, and the Red/Green
Pyramid maze is now static. You (the solver) now have control of when
the Red Pyramidz (Red Toggle Switch) and the Green Pyramidz (Green
Toggle Switch) change statez. The Rockz Grunt will have to dispatch
the two enemy Sword Gruntz … hopefully saving their Goo in a
place where it can be sucked up by buddy #2. Do not be too concerned
if you dispatch a Grunt via a rising Pyramid, and lose his Goo …
there should be enough for a mistake or two. The tough part is yet
to come. You also have to dispatch the five enemy Sword Gruntz in
the next section … and they won’t just stand around and
let you bombard them with Rockz! Miss one or two Goo puddlez, and
you are probably still able to complete the mission. Miss more, and
you could be short one Grunt for the task of getting the Warpstone
to the King. So aim your Rockz for a space that does not already have
a Goo Puddle on it.
• Any Grunt: Someone lowerz the Jack-In-The-Box Checkpoint,
and there are two Coinz easily accessible. But pay attention, and
be ready to move! There may be more of a reward for you than just
those two Coinz.
• Warpstone Grunt: Really tough! If a Grunt is able to reach
the Warpstone (all Purple Switchez have a Grunt standing on them),
he is standing on the Warpstone Checkpoint, and the way is clear into
the King’z Fortress! You can just waltz right in!!!
the King happy: Why, give the Warpstone to the King, of course!
#1: At the opening of this Custom Level, there was a Shovel next to
a Keg of Zap Cola. To enter this area, there was a Checkpoint, and
just South of it two Holez, a Purple Switch, and a filled-in Hole
(which contained a Coin). The Northernmost Hole (when filled in) is
a Secret Trigger Switch (STS). The Red Warp openz up where the Shovel
was located. There is not enough time for the Grunt stepping on the
STS to walk to the Red Warp. A Second Grunt must be standing nearby
(or on the spot) to go through the RW.
#2: There is a filled-in Hole just West of a Can of Zap Cola in the
Southwest corner of the puzzle. That Hole containz a Coin, and is
the STS for the second RW. The RW openz up directly North of the STS.
This RW requirez a Shovel Grunt, with reasonably good health (the
Can of Zap Cola might help ;^), since he will have to stand on Spikez
while filling in a Hole, and then has to walk over a second set of
#3: The Coin at the far East portion of the Southeastern portion of
the puzzle is also the STS for a RW. The RW openz up about seven spacez
West of the Coin.
#4: The Coin at the far Eastern portion of the Northeastern portion
of the puzzle is also the STS for a RW. The RW openz up about seven
spacez West of the Coin.
• Paul: “A World of Sweetz”; Covered Powerupz (multiple
layerz). This Gruntz Page!!!
• Guenter, Snower, etc, etc: Custom Levelz with Logicz and Graphicz
that all worked; timing of StaticHazardz; what to do (and in some
casez, even what not to do). Every Gruntz level I have ever played
had thingz I liked, and thingz I hated (to solve, anyway ;^) …
like Wingz pushing Gruntz to specific placez.
• Mad lady: Distribution via her Address Book.
• Everyone who has contributed Custom Levelz: Adding to my personal
enjoyment of Gruntz; proving (to me) that the Gruntz Editor can be
used, even without the existence of a “cook book” approach
to the various featurez of the editor.
• Monolith: Making this great game engine available commercially;
releasing the Gruntz Editor to the public.
• Whoever: Actually designed and implemented a great (!!!) puzzle
• My Wife (Mary Lou): Who actually bought the game in the first
place (and lets me play it ;^).