Frijid Frolicz ( Custom level by GooRoo )
Story by GooRoo

Preview without links and pictures

Where to start:

You begin the game with a Gauntletz Grunt. Toolz and Toyz will be found under Rockz, and in Holez. Holez with dirt in them frequently turn into ordinary Tilez when you dig them up. If not, you may find some sort of "goodie" in it. If it lookz like a Hole with dirt dumped into it … dig it up again! There may be something worth your time in it.

Puzzle Concept:

You will need to find the Warpstone, collecting Coinz along the way. Your Grunt will need the correct Tool for each area of the puzzle, to help you find other Toolz, Toyz, Letterz and (of course) the Warpstone.

Where to start:

" Gauntletz Grunt: What can you find lying around loose? Pick it up! Is there anything you can break? Break it! Do you need anything you find under what you broke? If so, take it! If not, (unless it is a Coin) leave it alone … you may need it later. Is there anything else around that you can (now) break? Break it … until nothing remainz in the area to be broken. Is there another Tool laying around anywhere? Pick it up!

" Shovel Grunt: Use it to do what it does best. Did it help you to be able to do anything else? Like get to the Green and Red Pyramidz pathway, so you don't have to step on as many Spikez, in order to get somewhere? It did? Okay, here's the way to go to the site of your next task: as soon as the Green Pyramidz go down, walk across the top of the nearest "O" and immediately across the top of the next "O" up to the Spikez just South of the string of Holez (between the Orange and Red Pyramidz). Start digging, to fill in the Hole, and step onto the safe ground as soon as possible (ASAP). Whew! Now you can fill in (and dig up again) all the Holez in the string, until there are only "normal" Tilez left. Then move Eastward, where you get to stand on Spikez again, while you are filling in another Hole. When you have filled it, you can step on the Arrow that will take you to the new safe space. Fill in the Holez in the group, and dig them up again until they are "normal" Tilez. Then return Westward along the safe Tilez toward the Red Pyramidz. You will notice that there is never a clear path through those Pyramidz … so what do you do now? Just Southwest of the Southernmost Hole (across one set of Spikez) there are some Red Pyramidz you can stand on while filling in a Hole. Be quick about it, and then step onto the new safe space. You should have a thin red line of health remaining. Not to worry, as it will be a while before you have to stand (or walk) on Spikez again. Fill in, and re-dig the Holez near you, until no Holez remain. Now wait for the Red Pyramidz to be lowered, to offer you a path toward the Ice Crystal in the far Northwest corner. Make haste toward the safe space just Southwest of the Ice Crystal. Check the contents of your Tool Chest; get the Gauntletz you called for earlier, and go to work.

" Gauntletz Grunt: Break the Ice Crystal. Aha! A Coin, sitting atop a "?" Switch! (Have you saved recently? Now would be a good time to save. ;^) Get the Coin, and be prepared to move. Hint: forget Horace Greeley's instructions … West is not the way to go. There really is only one reasonable direction to go, so be prepared to move that direction. Break thingz quickly, pick them up, and be prepared to move again! (You now have the letter "W", so "A" is probably next.) Looky here! We are in the middle of that Arrowz maze that couldn't be entered before! Standing in a safe space … a Hole filled in with dirt. Suggest anything? Uh huh. Check the Tool Chest again. Get the Shovel, and start digging.

" Shovel Grunt: Dig up the Hole you can reach safely; refreshment, just when you needed it! Now dig up the other Hole. There's that "A"! Look around, to see where you can go from here. Choose correctly, and you will reach another safe space where that shovel will do you some good. Use it! All will be well if you choose wisely; if you choose not wisely, you will not be able to get a "PERFECT!" score. If you chose wisely, you now have picked up the letter "R", and have the Warpstone in your possession.

" Warpstone Grunt: Move to the Easternmost safe space, and wait until the Rolling Snowball crosses the Switch just Northeast of you, and click on a space towards the Western-pointing Arrow. You will barely be able to step out of the Rolling Snowball's path before it squashes you. Don't dilly-dally now, though! Those Spikez hurt! Hie thee to safe (higher) ground, and gather your wits about you. All that remains is to bring the Warpstone to the King. Or is that all that remainz to be done? Those nine Coinz, and the letter "P" just South of those three nasty Sword and Club Gruntz beckon, don't they? Must be a Scret around someplace. Try to find it.

Making the King happy: Why, give the Warpstone to the King, of course!

Secretz:

" Secret Switch: The Secret Switch is under the Ice Crystal at the far Northwest corner of the puzzle. When you get the Coin by stepping on the Switch, the wall to the East will temporarily change to level ground, with Arrowz pointing the way. As soon as you can, break the Ice Crystal blocking your way, and pick up the Letter "W" under the Rock. Follow the Arrowz to the East, where you will enter the Arrowz maze.

" Red Warp: Immediately to the South of the King's Fortress, there is a Hole that has been filled in with dirt. That space is the trigger for the Red Warp that you want to send your Grunt through. He will be able to pick up six Coinz there. He should have the Beach Ball with him. Give it to the closest enemy Grunt, and it will keep him occupied for a while. Then grab all the Coinz and Letterz you see before returning through the Red Warp.
Hint: How do you spell "WARP"? You should get the letterz in that order. (You will not survive to get the "W", if you get the "P" first.)

Acknowledgementz:
" Paul: "A World of Sweetz"; Covered Powerupz (multiple layerz). This Gruntz Page!!!
" Guenter, Snower, etc, etc: Custom Levelz with Logicz and Graphicz that all worked; timing of StaticHazardz; what to do (and in some casez, even what not to do). Every Gruntz level I have ever played had thingz I liked, and thingz I hated (to solve, anyway ;^) … like Wingz pushing Gruntz to specific placez.
" Mad lady: Distribution via her Address Book.
" Everyone who has contributed Custom Levelz: Adding to my personal enjoyment of Gruntz; proving (to me) that the Gruntz Editor can be used, even without the existence of a "cook book" approach to the various featurez of the editor.
" Monolith: Making this great game engine available commercially; releasing the Gruntz Editor to the public.
" Whoever: Actually designed and implemented a great (!!!) puzzle game.
" My Wife (Mary Lou): Who actually bought the game in the first place (and lets me play it ;^).