without links and pictures
You begin the game with a Gauntletz Grunt. Toolz and Toyz will be
found under Rockz, and in Holez. Holez with dirt in them frequently
turn into ordinary Tilez when you dig them up. If not, you may find
some sort of "goodie" in it. If it lookz like a Hole with
dirt dumped into it
dig it up again! There may be something
worth your time in it.
You will need to find the Warpstone, collecting Coinz along the way.
Your Grunt will need the correct Tool for each area of the puzzle,
to help you find other Toolz, Toyz, Letterz and (of course) the Warpstone.
" Gauntletz Grunt: What can you find lying around loose? Pick
it up! Is there anything you can break? Break it! Do you need anything
you find under what you broke? If so, take it! If not, (unless it
is a Coin) leave it alone
you may need it later. Is there anything
else around that you can (now) break? Break it
remainz in the area to be broken. Is there another Tool laying around
anywhere? Pick it up!
" Shovel Grunt: Use it to do what it does best. Did it help you
to be able to do anything else? Like get to the Green and Red Pyramidz
pathway, so you don't have to step on as many Spikez, in order to
get somewhere? It did? Okay, here's the way to go to the site of your
next task: as soon as the Green Pyramidz go down, walk across the
top of the nearest "O" and immediately across the top of
the next "O" up to the Spikez just South of the string of
Holez (between the Orange and Red Pyramidz). Start digging, to fill
in the Hole, and step onto the safe ground as soon as possible (ASAP).
Whew! Now you can fill in (and dig up again) all the Holez in the
string, until there are only "normal" Tilez left. Then move
Eastward, where you get to stand on Spikez again, while you are filling
in another Hole. When you have filled it, you can step on the Arrow
that will take you to the new safe space. Fill in the Holez in the
group, and dig them up again until they are "normal" Tilez.
Then return Westward along the safe Tilez toward the Red Pyramidz.
You will notice that there is never a clear path through those Pyramidz
so what do you do now? Just Southwest of the Southernmost Hole
(across one set of Spikez) there are some Red Pyramidz you can stand
on while filling in a Hole. Be quick about it, and then step onto
the new safe space. You should have a thin red line of health remaining.
Not to worry, as it will be a while before you have to stand (or walk)
on Spikez again. Fill in, and re-dig the Holez near you, until no
Holez remain. Now wait for the Red Pyramidz to be lowered, to offer
you a path toward the Ice Crystal in the far Northwest corner. Make
haste toward the safe space just Southwest of the Ice Crystal. Check
the contents of your Tool Chest; get the Gauntletz you called for
earlier, and go to work.
" Gauntletz Grunt: Break the Ice Crystal. Aha! A Coin, sitting
atop a "?" Switch! (Have you saved recently? Now would be
a good time to save. ;^) Get the Coin, and be prepared to move. Hint:
forget Horace Greeley's instructions
West is not the way to
go. There really is only one reasonable direction to go, so be prepared
to move that direction. Break thingz quickly, pick them up, and be
prepared to move again! (You now have the letter "W", so
"A" is probably next.) Looky here! We are in the middle
of that Arrowz maze that couldn't be entered before! Standing in a
a Hole filled in with dirt. Suggest anything? Uh
huh. Check the Tool Chest again. Get the Shovel, and start digging.
" Shovel Grunt: Dig up the Hole you can reach safely; refreshment,
just when you needed it! Now dig up the other Hole. There's that "A"!
Look around, to see where you can go from here. Choose correctly,
and you will reach another safe space where that shovel will do you
some good. Use it! All will be well if you choose wisely; if you choose
not wisely, you will not be able to get a "PERFECT!" score.
If you chose wisely, you now have picked up the letter "R",
and have the Warpstone in your possession.
" Warpstone Grunt: Move to the Easternmost safe space, and wait
until the Rolling Snowball crosses the Switch just Northeast of you,
and click on a space towards the Western-pointing Arrow. You will
barely be able to step out of the Rolling Snowball's path before it
squashes you. Don't dilly-dally now, though! Those Spikez hurt! Hie
thee to safe (higher) ground, and gather your wits about you. All
that remains is to bring the Warpstone to the King. Or is that all
that remainz to be done? Those nine Coinz, and the letter "P"
just South of those three nasty Sword and Club Gruntz beckon, don't
they? Must be a Scret around someplace. Try to find it.
the King happy: Why, give the Warpstone to the King, of course!
Secret Switch: The Secret Switch is under the Ice Crystal at the far
Northwest corner of the puzzle. When you get the Coin by stepping
on the Switch, the wall to the East will temporarily change to level
ground, with Arrowz pointing the way. As soon as you can, break the
Ice Crystal blocking your way, and pick up the Letter "W"
under the Rock. Follow the Arrowz to the East, where you will enter
the Arrowz maze.
Red Warp: Immediately to the South of the King's Fortress, there is
a Hole that has been filled in with dirt. That space is the trigger
for the Red Warp that you want to send your Grunt through. He will
be able to pick up six Coinz there. He should have the Beach Ball
with him. Give it to the closest enemy Grunt, and it will keep him
occupied for a while. Then grab all the Coinz and Letterz you see
before returning through the Red Warp.
Hint: How do you spell "WARP"? You should get the letterz
in that order. (You will not survive to get the "W", if
you get the "P" first.)
" Paul: "A World of Sweetz"; Covered Powerupz (multiple
layerz). This Gruntz Page!!!
" Guenter, Snower, etc, etc: Custom Levelz with Logicz and Graphicz
that all worked; timing of StaticHazardz; what to do (and in some
casez, even what not to do). Every Gruntz level I have ever played
had thingz I liked, and thingz I hated (to solve, anyway ;^)
like Wingz pushing Gruntz to specific placez.
" Mad lady: Distribution via her Address Book.
" Everyone who has contributed Custom Levelz: Adding to my personal
enjoyment of Gruntz; proving (to me) that the Gruntz Editor can be
used, even without the existence of a "cook book" approach
to the various featurez of the editor.
" Monolith: Making this great game engine available commercially;
releasing the Gruntz Editor to the public.
" Whoever: Actually designed and implemented a great (!!!) puzzle
" My Wife (Mary Lou): Who actually bought the game in the first
place (and lets me play it ;^).