Preview without links and pictures
Where to start: Your Gruntz begin in four different areaz of the map. What workz?
You begin the game with five Gruntz; Bootz, Gauntletz, GooberStraw, Shovel and Wingz. You will need at least nine Gruntz to complete your mission. The authors handle is GooRoo; the answer to where the other eight Gruntz come from is use the Goo, Luke (or whatever your name is ;^). You will use Megaphonez to call for the Toolz and Toyz with which to equip the Gruntz you create; otherz will be found under Dice, and in Holez. Holez with dirt in them frequently turn into ordinary Tilez when you dig them up. If not, you find some sort of goodie in it. Usually, when you fill in an empty Hole, it will turn into an ordinary Tile. If it lookz like a Hole with dirt dumped into it dig it up again! There may be something worth your time in it.
You will need to put Gruntz on eight Purple Switchez, located in four different roomz surrounding the Kings Fortress. Access to each of these roomz is blocked by Black Pyramidz. Your task is to find the Black One-Time Switchez that control these Pyramidz, and step on them. The solution of this puzzle is semi-linear. That is, there is no clear-cut approach to its solution. It is not imperative that B follows A, nor is Z necessarily the end of the game. So the walkthrough of this Custom Gruntz Level is by area, and need not be taken in any particular sequence. Except (as always in a Gruntz puzzle), there may well be certain requirements in order to enter or leave a puzzle segment; so it is up to you (the solver) to determine whether you have (or may acquire within the area) what you need to complete an area.
Where to start:
Grunt: What can you find lying around loose? Anything? If not, is
there something you can dig up? There is?!? Well, what are you waiting
for? Is there a Black One-Time Switch anywhere? Step on it! Are you
now stuck? Hey, Rube! (Call on your buddiez for help.)
Arrowz maze: Any Grunt will be able to make it through this maze, no matter what his walking/jumping speed may be. It is all a matter of timing (and saving). There are some special pointz of interest in this maze, though some Yellow Toggle Switchez. Is there a way you can get through the maze without stepping on them? If so, I suggest you save your game prior to stepping on one, and then decide whether you want to step on it, or not. As, step on it and see what it does. Will it make it easier to solve some other section of the puzzle, or more difficult? Can a Grunt do whatever the Switch setz in motion to do automatically? If you cannot avoid stepping on the Switch, do you want whatever is in the maze badly enough to suffer any possible consequencez? Decisionz, Decisionz!
Duh! Whomp on the solitary Defender any way you can! Gang up on him, or take him on single-toobedly just run for the Zap Cola when your Health dips below your personal comfort zone.
Trapdoorz in Space:
the Crumbling Bridgez, Luke! It requirez a minor bit of timing
to solve this, as there is a small delay between one trapdoor closing,
and the next one closing to give you a place to go. Wait until the
trapdoor you just left is beginning to re-open, then step onto the
Crumbling Bridge Tile, until you have a new place to step. Not tough
at all. Unless those Orange Pyramidz are up, where you want to exit
Card Table Room: It appearz you need either a Shovel, or Springz to get that Coin. If you had a Shovel, you might try filling in those Holez, and then dig them up again to see if you are wielding a Magic Shovel. In order to continue South, someone (or something) has to activate a Red Switch somewhere. Is there a friendly Grunt around, when you need one? Or maybe that 8 Ball should be released somehow?
Room under construction #1: You can walk, cant you? Or do you have Orange Pyramidz blocking your path? If so, either have someone find (and activate) the proper Switch for you, or wait until an 8-Ball does the job.
Room under construction #2: See the instructionz for #1.
Lonely Black One-Time Switch: Is there a Black One-Time Switch anywhere? Step on it! What can you find lying around loose? Pick it up!
Private Card Room: What can you find lying around loose? Pick it up! Is there a Black One-Time Switch anywhere? Step on it! Are there Black Pyramidz in the way? Hey, Rube! (Call on your buddiez for help.)
Labyrinth: This is pretty much point and click. Point with your mouse device where you want your Grunt to go, and click the selection button. Tough! The only problem here is deciding where you want to go first. Of course, it is always possible for something to go wrong, go wrong. Have you saved recently?
Northern Purple Switchez Room: Here we finally have a room which requirez a special Tool to complete the task at hand! You need either Gauntletz and a Spy, or a TimeBombz Grunt to gain access to the Switchez. Another toughie (yah, right!). What can you find lying around loose? Pick it up!
Western Purple Switchez Room: Yep! Gauntletz (or TimeBombz) Grunt required here. Is there a Black One-Time Switch anywhere? Step on it! Start breaking stuff. When the dust settlez, what can you find lying around loose? Do you need it? Does some other Grunt want a Tool to use? (Always give a Tool or a Toy to a Grunt who doesnt have one, before you give it a Grunt carrying something.)
Southern Purple Switchez Room: Here is a room which obviously needz a Shovel Grunt, as well as either Gauntletz or TimeBombz. Start breaking stuff, and when the dust settlez, start throwing dirt into those Holez. Alwayz keep in mind that you may be carrying a Magic Shovel.
Western Purple Switchez Room: Yep! Shovel Grunt required here! And this is where the Warpstone Grunt needz to be. What! No Warpstone? Momma always told me Id be diggin ditches. Oh! One more thing watch where youre standing while youre filling in those Holez. Freshly baked Gruntz make no distinction between Friend and Foe, when its time to hit the Bullzeye.
Room: There is no question about what is required here, to get those
Spikez and Holez and Dice. Oh my!: Ouch! These are sharp! Oweee! Gruntz can only carry one Tool at a time, so youll just have to tough it out. At best, you have to walk across a few Spikez to get to an objective; at worst, youll have to stand on Spikez while removing an objective. Choose your pathz wisely. Fill in Holez; break stuff. When the dust settlez, what can you find lying around loose? Pick it up! Can you now reach something you couldnt before? Step on it!
(And please dont forget that you are carrying a Magic Shovel.)
Making the King happy: Put a Grunt on each of the eight Purple Switchez, and the Purple Pyramidz will be lowered. Give the Warpstone to the last Grunt, and send him to the Checkpoint, and through the Blue Warp. Before you give the Warpstone to the King, collect your JackPot!
#1: Where the Shovel Grunt startz out, there are some DollarSign Treez
on the South wall. Partially obscured by them, you will find four
Coinz. Wave the Shovel around the area, and you find a couple of diggable
Tilez. Dig them up. Hey! That looks like another Coin! Pick it up!
Whoa! I dont remember seeing that before! You will
be warped to a location that requirez a bit of Shovel work, and be
rewarded with a Coin, and the letter W.
of Gauntletz starting point: Takez you to the Western Purple Switchez
A World of Sweetz; Covered Powerupz (multiple layerz).
This Gruntz Page!!!