without links and pictures
Move your grunt to the northeast corner of this large center section and enter the area with the 4 cupcakes and the blue gauntletz behind the block wall. Wait until the gauntletz is at the left side of his enclosure and head for the strawz. The gauntletz grunt will start breaking the stack of brown blocks. You should have just enough time to get the strawz and return to the left side of the enclosure and keep the gauntletz inside. He will eventually hit a red brick and lose his gauntletz. Now you can eliminate him with the strawz. Suck up the goo puddles to create a new grunt. Drop the grunt in the ovenz on the creation point and send him to the arrowz maze to the east. Send the strawz in to the arrowz and when he is past the switchable arrow, send the barehanded grunt north to land on the green switch. Move the strawz north to the gold switch. Move the barehanded grunt west so he will step on the green switch again and lower the green pyramid to the south. Then send him north and pick up the gauntletz. Move the strawz grunt east and when he gets to the green pyramid, send him north. Now the gauntletz can exit the maze and break all the cupcakes he can reach. Get the coin. Move the strawz out of the arrowz maze and put him beside the arrow to the northwest with the snowball rolling up and down.
Move the gauntletz east through the red pyramids. When he gets to the safe space before the cupcake, it's time to change the timing on the red pyramids. Have your strawz step on the red switch and move back to a safe place. Then break the cupcake and continue through the maze to the next safe spot to the west. Then change the pyramid timing again. Then move the gauntletz through the maze to the west to break the cupcakes. Them move him back through the maze and out the east side. Break the 2 cupcakes there. Have your strawz suck up the 2 goo puddles and then go north through the red pyramids and suck up 2 more goo puddles. Then move him through the pyramids to join the gauntletz. Drop the new grunt onto the creation point and have him get the springz. Step on the ? switch and have the springz pick up the coin when the wall opens. Then send the springz onto the arrows north of the red pyramids so he can join the other gruntz.
Using the springz, maneuver across the switching platforms to the safe tiles. Plot your course carefully and don't forget your springz can jump diagonally. You will not use every platform. Use the solid platforms to plan your next series of moves. Jump to the black 1 switch on the side of the maze. Then jump to the blue hold switch to the north. Now it's time for the gauntletz. Move him down the left edge to the landing in the lower left. Break the cupcakes and get the coin. Now bring the strawz across to the same landing. Get the springz to the black 1 switch in the lower right corner. Use the springz and the gauntletz to eliminate the 2 clubz gruntz. Suck up the goo puddles before the strawz gets the brick laying tool All 3 gruntz then go to the checkpoint.
Break the 3 cupcakes here and get the coin. Build a block to break the ball on the left. Then the gauntletz breaks the block and the 2 cupcakes. The gauntletz now enters the next passage to the left, breaks the block and gets out of the way of the rolling ball. The brick layer enters and builds a block to break the ball. Then the gauntletz breaks the block and the 2 cupcakes. Both gruntz now move to the area of the black pyramids. The springz enters the right side, jumps on the black 1 switch and joins the other 2 gruntz. The gauntletz breaks the brown blocks while avoiding the rolling balls. Then the bricklayer builds a block to break the balls. Move all 3 gruntz north to the arrows and on to the spikez maze.
Position the springz at the top right corner of the spikez field just below the lollipops. Jump diagonally southwest, then northwest and then west to get past the rolling balls. Move on across the other group of balls and jump on the gold switch. Then jump back across to and jump on the black 1 switch. Now the gauntletz can break the cupcakes. Then go through the maze breaking the cupcake to get the coin and exit at the gold arrow southwest of the black 1 switch. He then moves into the gray area after stepping on the gold switch twice to position the arrow correctly. Move the other 2 gruntz into this same area. Break the cupcakes to the west and get the megaphone. Then the bricklayer builds blocks around the top, bottom and left side of the area except beside the spikez. Send the springz out to lure the 2 green swordz gruntz closer. Then give the boomerang to the bricklayer and eliminate the swordz gruntz. Break out of your "fortress" and break the cupcakes to the west. The boomerangz will pick up the spongegun. The springz jumps to the green switch. The gauntletz enters the area with the springz and they exchange places on the green switch. Then move the springz and the spongegunz into the area north of the gauntletz. The spongegunz shoots the gauntletz into the area of the purple switches. He breaks the cupcakes, gets the coin and steps on the black 1 switch. The springz jumps to the black 1 switch to the north. The spongegunz shoots the springz out to the previous area. Then move the spongegunz and the gauntletz to the purple switches. The springz jumps to the area of the purple pyramids and steps on the green switch. The gauntletz leaves the switch to the west, breaks the cupcake to get the coin and joins the springz. Then the spongegunz joins the others.
Break the cupcakes in this area, around the arrows and in the room to the west of the checkpoint. There is a red wormhole trigger above the candles. Enter the wormhole, get the yo-yo and lure the clubz onto the green switch. Then get the coin and use the balls to eliminate the clubz. Exit the wormhole and move to the checkpoint. The spongegunz gets the toobz in the center of the area and he and the springz move to the checkpoint.
Break the cupcakes, get the Zap colas and enter the wormholes. Move to the lower right area with the water and the 2 toobz gruntz. Send the toobz grunt to the blue switch. When the walkway appears, quickly move the gauntletz and springz across. Then move the toobz off the blue switch so he will not take any more damage. Move the gauntletz and springs down the path to the green pyramids. Now put the toobz back on the blue switch and move the gauntletz and springz across to the other side of the green pyramids. You can time it where you can move the toobz grunt off the switch and still give the gauntletz and springz time to clear the pyramids before they come up. Now move your toobz so he only attracts the top enemy toobz. Then move the gauntletz to the landing and the springz close behind him. This will attract the bottom toobz. You must keep an eye on your toobz and move him before he dies. When the first toobz has been eliminated, move the gauntletz off the landing and put the springz in his place. The gauntletz can break the cupcake and get the coin. Move the toobz away from attack if you haven't done so already. The enemy toobz will now head for the springz grunt. Eliminate him and move all the gruntz to the next area to the west.
Move your gauntletz onto the arrow and break the brown block on the right. Get out of the way of the rolling ball and break the other cupcakes here. Then break the block covering the top left room with the swordz grunt. Go back to the other room and let the ball take care of the swordz. Now break the block to the second room on the left and get the ball. Break the last room on the left and then break the cupcakes. You will have to use the arrow to avoid the ball. Now break the block leading to the shieldz grunt and lure him onto the purple switch in the lower left room. Give him the ball once he's standing on the switch. Now put your gauntletz on the purple switch in the lower right room. Your toobz grunt goes on the purple switch in the upper left room and the springz goes into the top right room.
Now things get tricky. You have to time the snowball to the right and the snowball on the left. What has to happen is that the springz jumps on the gold switch, releasing the ball on the right. He then jumps on the purple switch. When the ball on the right passes the purple pyramid, the springz heads for the corridor. The ball on the right will roll over the green switch that will raise the green pyramid at the top of the corridor. This will break the ball on the left. The springz heads down the corridor to the arrow, attracting the shieldz. He uses the arrow to squish the shieldz grunt. Then all 3 gruntz exit this area through the room on the lower left before the ball on the right hits the black 1 switch, raising the black pyramids. You cannot wait for one thing to finish before starting the next, so it is all a matter of timing. I started the chain of events when the left ball was about halfway up the corridor and the ball on the right was heading up from the arrow. That way, as soon as the ball on the right cleared the purple switch, I could send my springz down the corridor and have my toobz and gauntletz headed there too.
Break the cupcakes and get the coin and the Zap cola. The springz makes his way through the red pyramids to the green switch to the south and then to the green switch to the east. The toobz swims across the water and stands on the blue switch. The gauntletz goes across the water, breaks the cupcake, gets the megaphone and joins the toobz. The toobz now swims back across the water and waits near the black 1 switch to the north. Give the toobz the shovel in the resourcez. Move the gauntletz to the square above the spikes to open the red wormhole. Send the shovelz through, dig the holes, get the coins and exit the wormhole. Then fill as many holes as possible in the red pyramids. Swap places with the gauntletz and have the gauntletz break all the cupcakes, including the ones to the south, freeing the wingz grunt. Swap the wingz for the shovelz. Be sure not to fly the wingz anywhere yet. Position the gauntletz grunt near the ? switch and the shovelz at the east end of the closed-off area containing the 4 holes. Have the gauntletz step on the ? switch. The shovelz enters the area, digs the holes and retrieves the 2 coins. The wingz now flies to the green switch east southeast of him. Jump across the water and stand on the blue switch. Move the gauntletz and shovelz across to join the springz. Fly the wingz to the black 1 switch in the water and then to the blue switch inside the black pyramids. Move the other gruntz to the west to join the wingz. Jump to the switch to the south and break the cupcakes. Fill the hole by the blocks and break off the top 2 layers of blocks. Break the cupcakes. The springz picks up the bombz and the wingz gets the boots. Blow up the red block. Dig the hole north of where the boots were and get the coin. Move all gruntz to the checkpoint.
Dig the holes, get the Zap colas and enter the wormholes.
VERY IMPORTANT: Before going to the next section, go north, fill the hole and break the cupcake beside the purple pyramid. This is the ONLY chance you'll have to do this.
Head to the lower left section where the green switch is guarded by the rockz grunt. Have the bootz step on the switch and let the shovelz fill the holes. Then put the shovelz on the bottom green switch and move the bootz to join the shovelz. Now break the cupcakes and get the coin. With the shovelz, enter the spike field and fill the hole beside the orange pyramid in the lower right. Then move him to the down orange pyramid to the northwest. Fill the 3 holes here. Walk to the next down pyramid and fill the hole below the orange switch. Stand on the filled hole. Use the bootz grunt and step on the orange switch on the left side. Then lure the rockz to the purple switch. While he is standing on the purple switch, have the shovelz step on the orange switch. This will trap the rockz since he will not walk on the spikes. Move the bootz grunt to the left orange switch again and move your shovelz to the purple switch. Then move the bootz to the lower purple switch. The gauntletz can now cross the spikes field, break the cupcakes and stand on the green switch. The other 2 grunts join him.
Fill 1 hole to attract the first thief grunt. Make sure he steals the bootz. Then eliminate him. Repeat this process with the next thief. This next part is very tricky so now would be an excellent time to SAVE! Place the shovelz on the right end of the lower row of cupcakes, against the bottom wall. Place the bootz and gauntletz even with the shovels but at the upper side of the area (under the cupcake). Select the bootz and gauntletz together and move then up and to the right one space. This will attract the 2 swordz. Now the trick is to move your shovelz through the east end of this area, stand on the second filled hole and dig the first one before the swordz get to you.. They will then return to their original positions. You now have time to fill the other holes and check out the ones that were filled to start with. Fill the first hole, pause a second or two and grab the conversion power-up. Convert all 3 gruntz before time runs out. Break the cupcakes in the previous area and head to the checkpoint.
Break the cupcakes around the gold switch and step on the switch. There is a way out of here through the candy canes. Move the gauntletz and another grunt across the gold arrows. Break the cupcakes and put the other grunt on the green switch. There is an arrow barely visible in the cluster of candy canes. It is pointing to the "trigger" for another wormhole. Enter the wormhole, get the coin and exit. Dodge the rolling ball and break the 2 cupcakes to the west. Step on the black 1 switch by the Zap colas and then move to the single black 1 switch to the east. Step on the gold switch again and the shieldz and swordz can pick up the Zap colas (if needed) before stepping on the 2 black 1 switches. Take one swordz grunt on at a time. Use the Zap cola if needed. Move the gauntletz through the orange switches/rolling ball area to pick up the monster wheels and join the others. You will need the help of one of the other gruntz to make it through the orange pyramids. Break the cupcakes and get the coin. Now move all 3 gruntz to the area north of the spikes field.
Break the 2 cupcakes but do not take the Zap cola yet. Place the shieldz and swordz grunts under the silver pyramids. The gauntletz breaks the cupcake and steps on the silver timer switch while avoiding the shells from the hatz. Move the shieldz and swordz grunts through the silver pyramids to stand on the purple switches. Then break the cupcake revealing the ? switch and the other cupcakes on both sides of the silver pyramids. Swap the gauntletz for the swordz on the purple switch and move the swordz to the area of the ? switch. Move the gauntletz to the left of his checkpoint switch to the north. Step on the ? switch. This allows the gauntletz to enter the area to the north. Break the cupcakes and get the toobz. Don't forget about the swordz grunt back at the ? switch. He still needs to avoid the hatz!With the toobz, lure the enemy toobz back on shore and eliminate him using one of the arrows. Then get the W and the coin. Finally grab the gauntletz and move back to the purple switch. The swordz now gets the Zap cola to the west (if needed) and navigates the spikes field to get the gauntletz. He then jumps out of the spikes field and all 3 gruntz head for the checkpoint.
Break the cupcakes, get the Zap colas and enter the wormholes. Head for the top center area guarded by the purple swordz grunt. Give him the monster wheelz. The gauntletz stands by the green pyramid, the shieldz stands by the gold switch and the springz jumps to the green switch. Break the cupcakes, step on the orange switch and then break the cupcakes in the lower left room. Step on the gold switch and the gauntletz and shieldz swap rooms. Put the shieldz on the purple switch. Step on the gold switch again so the arrow is pointing up and move the gauntletz and springz into the left middle room. Put the springz on the purple switch and break the cupcakes. Move the gauntletz into the top left room and move the shieldz into the center room. The gauntletz steps on the gold switch and the springz moves to the bottom left room. The shieldz steps on the orange switch and the springz moves to the green switch. Move the shieldz to the right middle room. The gauntletz steps on the orange switch again and then steps on the black 1 switch. Now the springz and the shieldz move to the purple switches in the top right room. The gauntletz breaks the cupcakes and everyone is together again.
gauntletz to the left landing to the north. Move the springz to the
blue switch. Move the shieldz to the platform north of the springz with
the blue switch. While avoiding the spongegunz, do the following:
Move the rockz back to the green switch to the east of the springz. Then move the springz back across the walkway to the lower left landing. He is going to get the coin to the south. The gauntletz steps on the ? switch and the springz gets the coin. Move all gruntz to the area above the rising and falling candles. The gauntletz goes through the candles to the gold switch. This will eliminate the rolling balls. Then send him into the small area to the east containing the 2 cupcakes and gold switch. Break the cupcakes and step on the gold switch. Then step on the space occupied by the bottom cupcake to open a red wormhole in the candle field. Go through the red wormhole, maneuver through the arrows and step on the black 1 switch. Then enter the blue wormhole, get the A and exit the red wormhole.
Position all 3 gruntz below the black pyramid to the south before stepping on the black 1 switch. Move the gauntletz across the top part of this area so he does not attract the attention of the toyz grunt. Position the gauntletz 2 spaces to the right and 1 space above the right purple switch. Quickly, move the rockz to the left of the gauntletz. The toyz will give him a go-cart but the rockz will not be able to go anywhere. There is no need to kill the toyz grunt. Put the gauntletz and springz on the purple switches and the rockz goes to the green switch. Now move all the gruntz to the checkpoint.
Break the cupcakes, get the Zap colas and enter the wormholes. Proceed to the area on the lower right side. Toss the rock at the purple grunt to lower the green pyramid. Maneuver the springz through the spikes/holes maze to pick up the megaphone and jump on one black 1 switch. Then move him to the gold switch near the entrance to this area. Maneuver the gauntletz through the spikes/holes maze to step on the other 3 black 1 switches. Then send him east of the springz to break the cupcakes and get the coin. Move the gauntletz back to swap places on the gold switch with the springz. Send the springz and the rocks through the space cleared by the gauntletz and past the arrows to the south. The springz gets the megaphone and moves west to the green pyramids. The rockz eliminates the welderz. The springz enters the long spike walkway leading back to the holes/spikes maze and walks to the end. Give this now barehanded grunt the shovel and let him dig a path through the maze to join the gauntletz.. Put the shovelz grunt on the gold switch and move the gauntletz through the area to the right to join the rockz. Move the shovelz back through the holes/spikes maze to the spike walkway, give him the bootz and send him to meet up with the other gruntz.
Break the cupcakes and get the toy. The rockz picks up the toobz. Go across the water and step on the blue switch. The bootz now goes to stand on the green switch to the west. The toobz and the gauntletz move south of the green pyramids. Give the toy to the swordz grunt, step on the black 1 switch and break the lower right cupcake to get the coin. Move the toobz and the gauntletz to the area to the left of the swordz grunt. Step on the gold switch and send the gauntletz to the red pyramids. Move to the left side of the gold switch and make sure the arrow on the left is pointing up. Enter the red pyramids and exit on the arrow where the ball is rolling up and down. Step on the black 1 switch and exit the red pyramids. Now move all 3 gruntz to the checkpoint.
The gauntletz proceeds south through the 2 sets of rolling balls. Break the cupcakes and step on the gold switch. Then step on the black 1 switch and proceed west through the arrows. Break the cupcakes; get the coin and step on the orange switch. Move the toobz across the water to stand on the blue switch. Move the bootz into the center of the orange pyramids. Move the gauntletz across the breakable bridge, back through the rolling balls and place him on the green switch across the water. The toobz steps on the orange switch and the bootz proceeds south to pick up the shovel. The shovelz then heads back north to fill the holes. Move the toobz to the gold switch. The shovelz steps on the gold arrow to enter the next area. Fill the first hole to the north and step on the space above the filled hole. This opens a red wormhole that the gauntletz enters. The gauntletz moves west to break the cupcake. He then enters the arrows and steps on the black 1 switch. Break all the cupcakes before picking up the welderz kit. Eliminate the thief and the 2 swordz, get the R, get the gauntletz and exit the red wormhole.
The shovelz now checks/fills the remaining holes and gets the coin. Move the toobz off the gold switch and place the gauntletz on the green switch. Move the shovelz to the orange switch. Move the gauntletz inside the orange pyramids. Have the toobz step on the orange switch and then the gold switch. The gauntletz now enters the area to the northwest and breaks the cupcake. Then the gauntletz exits this area and goes back to stand inside the orange pyramids. The gauntletz moves back to the green switch. Move the shovelz above the green pyramids and move the gauntletz to the left side of the left pyramids. The toobz picks up the bomb and moves inside the orange pyramids. The gauntletz steps on the orange switch and then the gold switch. Move the bombz and the shovelz inside the area to the northwest. Position the bombz beside the ? switch and the shovelz above the area containing the 2 green wormholes on the right. Step on the ? switch and send the shovelz through the right wormhole. Have him move through this section picking up the 4 coins and exit the green wormholes. Place the bombz and the shovelz on the purple switches. The gauntletz now breaks the top brown blocks leading from the area above. Move the gauntletz to the gold switch to release the ball, then send him south across the arrows. Be sure and move one of the gruntz off the purple switch before the ball reaches the bottom purple pyramid. The gauntletz breaks the top 2 layers of blocks on the yellow and the red blocks. He then returns to the vicinity of the yellow blocks to the north. Have the bombz explode the yellow blocks. Now the gauntletz can break the remaining brown blocks and free the shovelz. The shovelz digs/fills the holes to the southwest and picks up the bomb. The gauntletz breaks one of the remaining red blocks. The bombz explodes the yellow block by the checkpoint and the now barehanded grunt goes to the checkpoint.
Pick up the bricklaying tool, get the Zap cola and enter the wormhole. Enter the area to the west of the king. Lay bricks in the bottom right corner and retrieve the scroll. Then lay a brick beside the black 1 switch to the west but do not step on the switch. Read the scroll and eliminate the 2 swordz gruntz. Now build blocks on the left and step on the black 1 switch there. Then step on the gold switch. Proceed north and attract the attention of the top right bombz grunt. You need to lure him so he breaks the cupcake. Pick up the shovel. Lure the bombz at the top left and have him break the cupcakes on the top right. Lure the bottom left bombz and have him break the cupcakes on the top left. Now lure the remaining bombz and have him break the block leading to the arrows and candles. Dig through the holes to get the scroll and coin. Then stand between the 2 goo puddles and read the scroll. Have each of the new gruntz retrieve a spongegunz. Then all 3 gruntz exit to the southwest and pick up the Zap colas.
Move the gruntz beyond the arrows and candles and fill the holes. Shoot the shovelz through the arrows so he lands on the Zap cola and NOT the black 1 switch. Dig the holes and then step on the black 1 switch. One spongegunz picks up the gauntletz, breaks the cupcakes and gets the coin. He then breaks the blocks on the right side of the maze as well as the 2 cupcakes. The shovelz can now enter this section and fill the holes so all the gruntz can get through here. The spongegunz picks up the springz, trips the green switch to the north and returns. Break the brown block at the top of end of the maze you just came through. Then have the springz jump over the spikes to the northwest to open a red wormhole. Send the shovelz through the wormhole. Get the coin and dig the holes to get the balls out of your way. Then exit the red wormhole. Break the cupcake to reveal the toobz and let the shovelz get them. Then move all 3 gruntz to the checkpoint.
The springz jumps to the all the black 1 switches starting with the 2 on the left side and then proceeds to the landing beside the green pyramid. The gauntletz walks across the switching platforms and steps on the green switch. The springz moves to the red switch and the gauntletz attracts the attention of the rockz. The springz can jump off the red switch while the rocks is on the red pyramids to eliminate him. The gauntletz now steps on the black 1 switch. Move the toobz across the walkway to the landing north of the red pyramids. Eliminate the toobz grunt and move to the ? switch partially hidden behind the candy canes. This will open up the area near the black 1 switch. Send the gauntlets through this area when it opens and step on the gold switch. Then using the green switches, move the ball through the 2 sets of green pyramids to hit the black 1 switch at the end. Pick up the coin and enter the blue wormhole. Break the cupcakes to the north and get the coin. Move the toobz to the blue switch to the south. Move the gauntletz south and swap places with the toobz on the blue switch. The toobz now SWIMS north and steps on the red switch. The springz can now make his way south to join the gauntletz, followed by the toobz grunt.
Place the toobz on the top right green switch and the springz on the bottom right switch. Move the gauntletz into the green pyramids to the lower right corner. Move the springz to the top left switch and move the gauntletz down beside the silver pyramid. Use the toobz to trigger the timed switch and move the gauntletz out of the green pyramids. Step on the black 1 switch and break the cupcakes. Move the other 2 gruntz to join the gauntletz. Move the 3 gruntz through the balls to the checkpoint. The gauntletz breaks the cupcake and picks up the wingz.
Get the Zap colas and enter the wormholes. Move all 3 gruntz north to the vicinity of the king. The springz jumps across the landings (do not use the breakable blocks) and hits the blue switch in the lower left corner. He then goes to the center area and picks up the warpstone. The wingz flies across the landings and moves to the blue switch at the upper right. Move the warpstone across the bridge to the center block. The wingz now flies south to the black 1 switch and then walks to the landing at the lower right. Fly to the blue switch and move the warpstone grunt back to join the toobz. Now fly back across to the southeast landing. Fly to get the magic wand and join the other 2 gruntz. Use the magic wand to trigger the green switch beside the king. Now place the warpstone grunt and the toobz on the purple switches and let the magic wandz step on the ? switch. Move south to step on the black 1 switch. All 3 gruntz now go through the green wormhole.
Move the toobz and the warpstone gruntz to the 2 purple switches. Then move the wandz to the purple pyramids and into the area containing the 4 swordz gruntz. Position him above and to the right of the center candy canes and use the wand. This will eliminate the 4 swordz. Retrieve the walker and the 4 coins. Have another grunt pick up the pogo stick. Position the warpstone grunt next to the gold switch and the other 2 gruntz above the 2 raised red pyramids. Step on the gold switch and move 1 grunt to the green switch. Move the other to the blank space and then to retrieve the coin. These 2 gruntz can now exit this area by using the arrows to the right and rejoin the warpsone grunt. Move into the next area with the 3 blue switches. The grunt without a toy picks up the go-cart. Eliminate the 3 swordz by using the blue switches and giving them a toy. There is no rhyme or reason here since the gruntz are unpredictable when given a toy. Now step on the 2 purple switches and retrieve the P. The warpstone grunt can now enter the green wormhole and deliver the warpstone to the king.